About Paint Cube
Paint Cube is a calm rolling-cube puzzle. Every move tips the cube over an edge, and a tile is painted only when the cube's single paint face lands on it, so the puzzle is how the cube is turned, not just where it goes. There are 100 levels in 10 worlds, each checked by an exact solver, with gaps, flip tiles, paint pads, two colours, ice, turntables, teleports and fragile tiles.
How to play
- Roll the cube with the arrow keys or WASD, by swiping, or with the arrow pad on touch screens. Each move tips the cube onto the next tile.
- One face of the cube carries paint. A tile is painted only when the cube lands on it with that face down. The coloured arrow on the floor shows which way the paint face is pointing.
- Paint every light tile to clear the board. The start dock and grey stepping stones never need paint.
- Stuck? Press U (or ↶) to undo a move, and R (or ↻) to start the board again. Undo is free.
- Stars come from your move count compared with the shortest solution: ★ for clearing, ★★ within 1.5× the best, ★★★ within a couple of moves of it.
Controls
- Keyboard: Arrow keys or WASD to roll, U to undo, R to restart
- Touch: Swipe or use the arrow pad
- Pause: P or Esc, or the pause button.
100 levels in 10 worlds
Levels unlock one after another. Clear a level to earn up to three stars, and come back later to collect any you missed.
| World | Levels | What's new |
|---|---|---|
| 🎨 Primer Plaza | 1–10 | Learn to roll: small boards, one paint face, find the right way to land. |
| 🌷 Gap Garden | 11–20 | Holes in the board and grey stepping stones. The cube can't cross a gap. |
| 🔁 Flip Flats | 21–30 | Flip tiles swap: paint them again and the paint comes off. |
| 🪣 Refill Ridge | 31–40 | Paint pads move the paint to whichever face touches them. |
| 🌗 Twin Tones | 41–50 | Two paint faces, two colours. Each tile wants its own colour. |
| ❄️ Ice Inlet | 51–60 | Ice tiles slide the cube on one tile without turning it. |
| 🎠 Turntable Town | 61–70 | Turntables spin the cube a quarter turn, moving the paint face. |
| 🌀 Portal Park | 71–80 | Teleport pads link far tiles, and some boards are two islands. |
| 🥚 Crackle Cliffs | 81–90 | Fragile tiles crumble after one visit, so paint them first time. |
| 🌈 Grand Gallery | 91–100 | Every trick at once: the hardest boards in the gallery. |
Arcade mode
Paint board after board before the clock runs out. Each cleared board adds time, and boards grow and gain new tiles as you go. Score 100 per board plus 10 per tile, with a bonus for near-perfect solutions.
Tips
- Rolling straight four times brings the paint face back down, so a straight line paints only every fourth tile. Step sideways to shift it.
- Rolling sideways does not move a paint face that points along your path. Use that to carry the paint to where you need it.
- Watch the coloured arrow on the floor next to the cube: it shows where the paint face points even when you can't see it.
- Undo is free, so experiment. Stars only count the moves in your final solution.
Questions
Is every board solvable?
Yes. Every one of the 100 levels was solved by an exact search over every position, cube orientation and set of painted tiles, and the shortest solution sets the star targets.
How are stars worked out?
Clearing a board earns one star. Finish within 1.5 times the shortest solution for two stars, and within a couple of moves of the shortest for three. The targets show in the HUD while you play.
What happens if I break a fragile tile without painting it?
That board can no longer be finished, so the game tells you. Press U to undo the move or R to restart the board.