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Sky Bowl — free 3D browser game

3D bowling
  • 100 levels
  • 10 worlds
  • Arcade mode
  • Swipe · Keys

About Sky Bowl

Sky Bowl is a bright, physics-based bowling game played on little lanes that float above the clouds. There are no gutters, only edges, so a wild roll drops straight into the sky. Across 100 levels in 10 worlds you curve the ball around posts, launch it off ramps over gaps, slide across ice, push through sticky honey, time your roll past sliding bumpers, clear two racks at once, collect gems and ride boost pads down split lanes. Swipe to bowl, earn up to three stars on every level, or chase a high score in endless Arcade frames.

Play Sky Bowl

How to play

  1. Press anywhere and swipe up toward the pins. The direction of your swipe aims the ball and a longer swipe rolls it harder. The dotted line shows where the ball will go.
  2. Swipe in an arc to add spin: a swipe that curls to the right hooks the ball to the right. On a keyboard, use Left/Right to aim, Up/Down for spin, and hold Space to charge the power, then let go to bowl.
  3. Each level gives you a few rolls to knock down a number of pins. Knocked pins are cleared after each roll and the rest stay where they ended up.
  4. Stars: ★ for reaching the goal, ★★ for the second number shown at the start, ★★★ for knocking down every pin. Levels with gems also need you to roll through the gems.
  5. The lanes float in the sky with no gutters. Roll off an edge and the ball is gone for that roll. Pins can fall off too, and that still counts.
  6. Each world adds one new idea: spin around posts, ramps and gaps, ice, sticky honey, sliding bumpers, two racks, gems and boost pads. The last world mixes them all.

Controls

Keyboard
Left/Right aim · Up/Down spin · hold Space, release to bowl
Touch
Swipe up to bowl: angle aims, length is power, arc adds spin
Pause
P or Esc, or the pause button.

Arcade mode

Endless frames that get trickier. Miss a frame's target three times and the run ends.

Every frame is a new lane with a pin target. You have two rolls (three on double racks) to reach it. Each pin scores 10 points, a strike adds 50 and a spare 30. Strikes in a row build a combo that multiplies your points. New mechanics join every couple of frames, and the targets climb as you go.

100 levels in 10 worlds

Levels unlock one after another. Clear a level to earn up to three stars, and come back later to collect any you missed.

  1. Cloud Lanes

    World 1 · Levels 1–10

    Learn to bowl on wide floating lanes. No gutters, so mind the edges.

  2. Swirl Point

    World 2 · Levels 11–20

    Posts block the straight line. Swipe in an arc to curve around them.

  3. Hop Hills

    World 3 · Levels 21–30

    Ramps launch the ball over gaps in the lane. Roll hard to make the jump.

  4. Frost Floats

    World 4 · Levels 31–40

    Glassy ice: no grip and no spin. The ball keeps exactly the line you give it.

  5. Honey Drift

    World 5 · Levels 41–50

    Sticky honey strips soak up speed. Bowl hard or find the clear side.

  6. Bumper Breeze

    World 6 · Levels 51–60

    Springy bumpers slide across the lane. Time your roll to slip past.

  7. Double Deck

    World 7 · Levels 61–70

    Two racks on one wide deck and three rolls to clear them both.

  8. Gem Gardens

    World 8 · Levels 71–80

    Roll through floating gems on the way to the pins. Every gem counts.

  9. Boost Skyway

    World 9 · Levels 81–90

    Pink boost pads speed the ball up, and the lane splits into narrow paths.

  10. Rainbow Summit

    World 10 · Levels 91–100

    Every trick together: spin, jumps, ice, honey, bumpers, gems and boosts.

Tips

  • Watch the dotted line while you swipe. It shows the real path of the ball, including the curve from spin.
  • Hit the head pin slightly off centre. A ball that hooks into the pocket scatters more pins than a dead-centre hit.
  • On ice the ball keeps its line and spin does nothing, so aim straight where you want to go.
  • Honey strips eat speed. Swipe long to roll hard, or aim for the side that has no honey.
  • Sliding bumpers move in a steady rhythm. The guide line shows the bounce if you bowl right now, so wait for a clear path.
  • Ramps need speed. A soft roll stops on the ramp and rolls back, a hard one flies over the gap.
  • Missed a star? Cleared levels stay unlocked, so come back later and go for every pin.

Questions

How many levels are there?

100 levels in 10 worlds of 10. Each level unlocks after you clear the one before it, and every world adds a new mechanic.

How do stars work?

Reach the pin goal for one star. Knock down the second, higher number (shown when the level starts) for two stars, and every pin for three. Your best stars are kept for each level.

Is every level possible?

Yes. Every level is checked by a computer bot using the game's own physics. It finds a reliable shot to reach the goal and a way to knock down every pin for three stars on all 100.

How does spin work?

Swipe in a curve and the ball hooks in the direction your swipe curls. On a keyboard, Up adds spin to the right and Down to the left. Spin only grips on normal lane boards, not on ice.

How does Arcade mode work?

Arcade is endless. Each frame has a pin target and two rolls. Miss a target and you lose a heart. After three misses the run ends. Strikes in a row raise a score multiplier.

Can I play with a keyboard?

Yes. Left and Right aim, Up and Down add spin, and holding Space charges the power meter. Let go to bowl. Press P or Esc to pause.

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