About Sky Bowl
Sky Bowl is a bright, physics-based bowling game played on little lanes that float above the clouds. There are no gutters, only edges, so a wild roll drops straight into the sky. Across 100 levels in 10 worlds you curve the ball around posts, launch it off ramps over gaps, slide across ice, push through sticky honey, time your roll past sliding bumpers, clear two racks at once, collect gems and ride boost pads down split lanes. Swipe to bowl, earn up to three stars on every level, or chase a high score in endless Arcade frames.
How to play
- Press anywhere and swipe up toward the pins. The direction of your swipe aims the ball and a longer swipe rolls it harder. The dotted line shows where the ball will go.
- Swipe in an arc to add spin: a swipe that curls to the right hooks the ball to the right. On a keyboard, use Left/Right to aim, Up/Down for spin, and hold Space to charge the power, then let go to bowl.
- Each level gives you a few rolls to knock down a number of pins. Knocked pins are cleared after each roll and the rest stay where they ended up.
- Stars: ★ for reaching the goal, ★★ for the second number shown at the start, ★★★ for knocking down every pin. Levels with gems also need you to roll through the gems.
- The lanes float in the sky with no gutters. Roll off an edge and the ball is gone for that roll. Pins can fall off too, and that still counts.
- Each world adds one new idea: spin around posts, ramps and gaps, ice, sticky honey, sliding bumpers, two racks, gems and boost pads. The last world mixes them all.
Controls
- Keyboard
- Left/Right aim · Up/Down spin · hold Space, release to bowl
- Touch
- Swipe up to bowl: angle aims, length is power, arc adds spin
- Pause
- P or Esc, or the pause button.
Arcade mode
Endless frames that get trickier. Miss a frame's target three times and the run ends.
Every frame is a new lane with a pin target. You have two rolls (three on double racks) to reach it. Each pin scores 10 points, a strike adds 50 and a spare 30. Strikes in a row build a combo that multiplies your points. New mechanics join every couple of frames, and the targets climb as you go.
100 levels in 10 worlds
Levels unlock one after another. Clear a level to earn up to three stars, and come back later to collect any you missed.
Cloud Lanes
World 1 · Levels 1–10Learn to bowl on wide floating lanes. No gutters, so mind the edges.
Swirl Point
World 2 · Levels 11–20Posts block the straight line. Swipe in an arc to curve around them.
Hop Hills
World 3 · Levels 21–30Ramps launch the ball over gaps in the lane. Roll hard to make the jump.
Frost Floats
World 4 · Levels 31–40Glassy ice: no grip and no spin. The ball keeps exactly the line you give it.
Honey Drift
World 5 · Levels 41–50Sticky honey strips soak up speed. Bowl hard or find the clear side.
Bumper Breeze
World 6 · Levels 51–60Springy bumpers slide across the lane. Time your roll to slip past.
Double Deck
World 7 · Levels 61–70Two racks on one wide deck and three rolls to clear them both.
Gem Gardens
World 8 · Levels 71–80Roll through floating gems on the way to the pins. Every gem counts.
Boost Skyway
World 9 · Levels 81–90Pink boost pads speed the ball up, and the lane splits into narrow paths.
Rainbow Summit
World 10 · Levels 91–100Every trick together: spin, jumps, ice, honey, bumpers, gems and boosts.
Tips
- Watch the dotted line while you swipe. It shows the real path of the ball, including the curve from spin.
- Hit the head pin slightly off centre. A ball that hooks into the pocket scatters more pins than a dead-centre hit.
- On ice the ball keeps its line and spin does nothing, so aim straight where you want to go.
- Honey strips eat speed. Swipe long to roll hard, or aim for the side that has no honey.
- Sliding bumpers move in a steady rhythm. The guide line shows the bounce if you bowl right now, so wait for a clear path.
- Ramps need speed. A soft roll stops on the ramp and rolls back, a hard one flies over the gap.
- Missed a star? Cleared levels stay unlocked, so come back later and go for every pin.
Questions
How many levels are there?
100 levels in 10 worlds of 10. Each level unlocks after you clear the one before it, and every world adds a new mechanic.
How do stars work?
Reach the pin goal for one star. Knock down the second, higher number (shown when the level starts) for two stars, and every pin for three. Your best stars are kept for each level.
Is every level possible?
Yes. Every level is checked by a computer bot using the game's own physics. It finds a reliable shot to reach the goal and a way to knock down every pin for three stars on all 100.
How does spin work?
Swipe in a curve and the ball hooks in the direction your swipe curls. On a keyboard, Up adds spin to the right and Down to the left. Spin only grips on normal lane boards, not on ice.
How does Arcade mode work?
Arcade is endless. Each frame has a pin target and two rolls. Miss a target and you lose a heart. After three misses the run ends. Strikes in a row raise a score multiplier.
Can I play with a keyboard?
Yes. Left and Right aim, Up and Down add spin, and holding Space charges the power meter. Let go to bowl. Press P or Esc to pause.
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