About Harbor Parking
Harbor Parking is a realistic low-speed driving and precision parking game set in a busy harbour yard. Steer with proper front-wheel geometry, feel the rate-limited steering and gentle suspension, and learn how each vehicle moves: a nippy hatchback, a delivery van, a long city bus with a big rear swing, a box truck and finally articulated trucks whose trailers swing the opposite way when you reverse. Across 100 levels in 10 worlds you park nose-in and reverse-in, squeeze into parallel gaps, thread narrow gates and cone funnels, time your way past forklifts and straddle carriers, back up to loading docks and run multi-stop deliveries. Parking sensors beep faster as you get close, guide lines show your reversing path, and an alignment meter tells you how neatly you parked. Every level is solved by a planning bot that drives the same physics, so three stars are always possible.
How to play
- Hold ↑ / W to drive forward and ↓ / S to reverse, steer with ← → or A / D and brake with Space. On phones, drag the left side of the screen to turn the wheel and use the DRIVE, REV and BRAKE pedals on the right.
- Drive into the glowing bay and stop inside it with the vehicle (or the trailer) fully inside the lines. Hold still for a moment and the bay turns green: parked!
- Arrows in the bay show which way you must face. Nose-in bays face into the bay; reverse-in bays and loading docks need you to back in.
- The alignment meter shows how straight and centred you are. Touching a car, wall, bollard or cone costs a star, and three touches end the level.
- Stars: one for parking, plus one each for no touches, at least 80% alignment and beating the target time. Press C (or the camera button) for a top-down view; the chase camera also rises when you get close to the bay.
- Trucks with trailers pivot at the coupling. When you reverse, the trailer turns the opposite way to the steering: steer gently and straighten early, or it jackknifes.
Controls
- Keyboard
- ↑ / W drive · ↓ / S reverse · ← → or A / D steer · Space brake · C camera
- Touch
- drag the left side to steer the wheel, hold DRIVE, REV or BRAKE on the right, camera button for top-down
- Pause
- P or Esc, or the pause button.
Arcade mode
Endless parking jobs in one growing yard, against a clock that refills with every park.
A new vehicle arrives at the gate for every job: hatchbacks, vans and box trucks. Park it in the marked bay to score (more for good alignment and reversing in) and win time back. Every vehicle you park stays in the yard, so it fills up, and cones and forklifts join over time. Clean parks in a row build a combo multiplier. The run ends when the clock runs out or after three crashes.
100 levels in 10 worlds
Levels unlock one after another. Clear a level to earn up to three stars, and come back later to collect any you missed.
Quayside Lot
World 1 · Levels 1–10Hatchback. Drive into wide bays, then learn to reverse in between parked cars.
Ferry Queue
World 2 · Levels 11–20Parallel parking along the kerb, angled bays and bollards on the pavement.
Courier Yard
World 3 · Levels 21–30Delivery van. Thread narrow gates and cone funnels, then back into tight bays.
Fish Market
World 4 · Levels 31–40Forklifts patrol the aisles on timers. Drop-offs at the stalls before you park.
Bus Depot
World 5 · Levels 41–50A long city bus with a big rear swing. Angled stands, then reverse between pillars.
Warehouse Row
World 6 · Levels 51–60Box truck. Reverse up to the loading docks, over speed humps and through gates.
Forklift Alley
World 7 · Levels 61–70Busy forklifts, pallet racks and multi-stop deliveries to several docks.
Container Terminal
World 8 · Levels 71–80Semi with trailer. Pull into lanes, then reverse the trailer straight and around corners.
Crane Quay
World 9 · Levels 81–90Straddle carriers on the move, crane lanes along the quay and dock deliveries.
Grand Terminal
World 10 · Levels 91–100Double trailer, forward only. Gates, cones and long lanes: plan every turn.
Tips
- Go slowly near the bay. The vehicle keeps rolling for a moment after you let go, and the brake is always the safest button.
- Reverse into tight bays: the front wheels steer, so a car turns much more sharply when its steering end goes in last.
- For parallel parking, pull level with the car in front of the gap, reverse while steering towards the kerb, then straighten and steer away as you tuck in.
- Long vehicles cut corners with their rear wheels and swing their rear overhang outwards. Take corners wide with the bus and the trucks.
- With a trailer, small steering inputs go a long way. If the trailer starts to swing too far, pull forward a little to straighten it, then try again.
- Forklifts and straddle carriers stop for you if you are in their way, but bumping into their side still counts as a touch. Wait for them to pass.
- Switch to the top-down camera for the last few metres: it makes the lines and your distance to them easy to read.
Questions
How many levels are there?
100 levels in 10 worlds of 10 levels each. Vehicles grow as you go: hatchback, delivery van, city bus, box truck, semi-trailer and finally a double trailer. Levels unlock one after another.
How do I get three stars?
Parking earns one star. You get one more for each of these: no touches (cars, walls, bollards or cones), at least 80% alignment, and finishing inside the target time. The rule is shown when the level starts and the results screen shows which ones you hit.
Is every level possible with three stars?
Yes. A planning bot drives every level with the same vehicle physics as the game and parks with three stars and some room to spare. The target times are set with plenty of slack above the bot's time.
Why does the trailer go the wrong way when I reverse?
That is how real articulated trucks behave: the trailer pivots at the coupling, so to swing its rear to the left you first steer the cab to the right. Make small corrections and keep the angle between cab and trailer small, or it jackknifes and the level ends.
What are the beeps?
Parking sensors. They beep faster and higher the closer you get to the nearest obstacle. Trucks and buses also beep slowly while reversing, like real reversing alarms.
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