About Pool Trickshots
Pool Trickshots is a realistic 3D billiards puzzle game. Every ball slides, then rolls, carries top, back and side spin, throws a little on contact and rebounds off the cushions at spin-dependent angles, and the pockets have real jaws, so a ball that is slightly off can rattle out. Across 100 levels in 10 worlds you cut balls into pockets, draw and follow the cue ball into target zones, bank shots off the cushions, pot the 8 ball last, keep clear of red balls and play around blocks, posts, table holes, tight pockets and sliding gates. Earn up to three stars on each level, or play rack after rack in Arcade mode.
How to play
- Drag anywhere on the table to aim. The guide line shows where the cue ball goes, a ghost ball shows where it will touch the first object ball, and a short line shows where that ball will go. Later worlds give you a shorter guide.
- Pull the power bar at the bottom (or drag back from the cue ball) and let go to shoot. A further pull hits harder. Drag back to zero to cancel.
- Tap the small white ball to choose where the cue tip hits. Hit low for draw (the cue ball comes back), high for follow (it keeps rolling forward) and left or right for side spin, which changes how the ball comes off a cushion.
- On a keyboard: Left/Right aim (hold Shift for fine aim), Up/Down set the power, W A S D set spin and Space shoots. V switches between the top view and the 3D view.
- Each level has its own rule: pot certain balls, finish with the cue ball in a zone, bank off a cushion, pot the 8 ball last or never touch a red ball. Scratching (potting the cue ball) costs the shot and puts the cue ball back on its spot.
- Stars: ★★★ for potting a ball with every shot, ★★ for one shot more, ★ for finishing within the shot limit.
Controls
- Keyboard
- ←→ aim (Shift fine) · ↑↓ power · WASD spin · Space shoot · V view
- Touch
- Drag to aim · tap the white ball for spin · pull the power bar and let go to shoot
- Pause
- P or Esc, or the pause button.
Arcade mode
Clear rack after rack. Every pot earns a shot back. The run ends when you run out of shots.
You start with 8 shots. Each potting shot gives the shot back and potting two or more at once adds a bonus shot. A cleared rack adds 2 shots and sets up a new, harder one with more balls, blocks, posts, holes and gates. Pots in a row build a combo that multiplies your points, and banks score extra. A scratch costs an extra shot.
100 levels in 10 worlds
Levels unlock one after another. Clear a level to earn up to three stars, and come back later to collect any you missed.
Clubhouse
World 1 · Levels 1–10Learn to aim with the ghost ball. Short, friendly shots into wide pockets.
Cut Corner
World 2 · Levels 11–20Thinner cuts and stripes only. Solids are in the way but may drop too.
Spin Lab
World 3 · Levels 21–30Draw, follow and side spin. Pot the ball and stop the cue ball in the zone.
Rail Banks
World 4 · Levels 31–40Bank shots only: the target must hit a cushion before it drops.
Red Alert
World 5 · Levels 41–50Red balls sit near your lines. Touch one with any ball and the level is lost.
Eight Last
World 6 · Levels 51–60Clear the colours, then the 8 ball. Pot the 8 early and it is over.
Block Party
World 7 · Levels 61–70Wooden blocks and rubber posts on the cloth. Play around them or off them.
Tight Spots
World 8 · Levels 71–80Narrow pockets and holes in the cloth. Holes take object balls and swallow the cue ball.
Gate Hall
World 9 · Levels 81–90Brass gates slide across pockets and lanes. Time the shot to the gap.
Grand Hall
World 10 · Levels 91–100Every rule and obstacle together, with the shortest guide line.
Tips
- Aim at the ghost ball, not at the object ball. The object ball leaves along the line from the ghost ball to its centre.
- With a plain centre hit, the cue ball leaves at about 90 degrees to the object ball after a cut. Draw makes the angle wider, follow makes it narrower.
- Soft shots are more accurate. A ball that arrives slowly drops in even if it touches a jaw, while a fast one often rattles out.
- Side spin changes the angle off a cushion. Right spin pushes the cue ball to the right as it comes off.
- Plan the next shot: try to stop the cue ball where the next ball is easy to pot.
- Gates move in a steady rhythm. Watch the guide, wait for the gap, then shoot.
- Missed a star? Cleared levels stay unlocked, so come back later and pot a ball with every shot.
Questions
How many levels are there?
100 levels in 10 worlds of 10. Each level unlocks after you clear the one before it, and every world adds a new idea.
How do stars work?
Clear the level within the shot limit for one star. Use one shot more than the par for two stars, and pot a target ball with every shot (par) for three. Your best stars are kept for each level.
Is every level possible?
Yes. Every level is checked by a computer bot using the game's own physics. It finds a three-star plan on all 100 levels, and every shot in that plan still works when the aim, power and spin are nudged a little.
How does spin work?
Tap the small white ball and choose where the cue tip hits. Low gives draw, high gives follow and left or right gives side spin. Spin takes effect after the cue ball hits an object ball or a cushion, just like on a real table.
What happens if I pot the cue ball?
That is a scratch. The shot counts, the cue ball goes back to its starting spot and any target balls you potted still count. On 8-ball levels a scratch together with the 8 loses the level.
How does Arcade mode work?
You start with 8 shots. Every shot that pots a ball gives the shot back, multi-pots add a bonus shot and a cleared rack adds 2 more. Racks get harder as you go. The run ends when you have no shots left.
Can two people play?
Yes. Versus is classic 8-ball for two players on one device. Take turns, pass the phone or tablet when the game says so, pot your group (solids or stripes) and finish with the 8. Fouls give the other player ball in hand.
Can I play with a keyboard?
Yes. Left and Right aim (Shift for fine aim), Up and Down set the power, W A S D set the spin, Space shoots and V changes the camera. Press P or Esc to pause.
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